3D Modeling a Hairpin in SelfCAD
To create any great 3D model, you first of all need to choose a 3D modeling software to use in your tasks. After choosing the 3D design software, you can then start learning its tools and features. in this article, we’re going to show you how you can create a 3D design of a hairpin SelfCAD. We chose SelfCAD as it’s easier to learn and you don’t need to have previous experience in 3D modeling to be able to use.
Are you an amateur 3D designer? Fear not. SelfCAD is here to help you out. Let’s begin with a simple object such as a hairpin!
HairPin is the most common object used by girls. These pins have a beautiful design and have different textures. As you know, hairpins help to hold the hair bun in place. So, let’s design a hairpin using a 3D design software.
Step 1: Create Object
We will start by creating new objects. First, we will activate the cylinder. Select the cylinder from the 3D shape category or use a shortcut (P+Y).
There are various parameters to make the shape the way you want. Set the parameters according to the requirements. So here, set Vertical Segment to 6.
You can see the change as we set the Vertical Segment—next, Rotate Y to 30.
Finalize the Cylinder.
Step 3: Converting cylinder into single Face
Activate the Face selection. Click on Activate Face Selection or use a shortcut (Ctrl+1).
Now we will select the regions.
We have selected all the faces except the bottom face. Next, click on Delete, to delete the selected object or use shortcut (Del).
This was just one way to create such a shape. You can also use the other Cylinder Parameters like the height to make the same shape. You can also check out the SelfCAD Video to know the other method of creating Hairpin.
Step 4: Select Rendering to get proper view of Face created
Next, Click on Solid+Wireframe for setting the Rendering Mode or use a shortcut (V+C). Solid plus wireframe will help us to work on the Topology. You can select just the wireframe, but we selected both combined. As this is a single and basic shape with a solid+wireframe, we will have an integrated look.
Step 5: Converting Thick border from Face
Activate Inset: Choose Inset from the Modify Category From Toolbar or use shortcut (M+I).
In parameters, set Individual to False, Inset Amount to 10.
Next click on Delete to delete the selected object or use shortcut (Del).
Step 6: Copy the created object
Choose Move from the Toolbar or use shortcut (M). Next, click on the Copy button or use the shortcut (Ctrl+C).
Set z to -76.6.
Step 7: Copying Objects
Activate Object Selection. Click the parts from the selection cube or use shortcut (Ctrl+0) to turn off the region selection.
Click on mesh_5 to select it.
Click on the Copy button or use the shortcut (Ctrl+C). Set x to 66.33, set z to -76.59.
Click on the Copy button or use the shortcut (Ctrl+C).
Set x to -66.33. Close the Transformation Panel.
Select Objects: Click on mesh_5(1) to select it. Click on mesh_5(4), mesh_5(5) to deselect it.
Click on the copy button to copy the selected object or use shortcut (Ctrl+C). Choose Move from the Toolbar or use shortcut (M).
Set x to 132.65; click on the copy button to copy the selected object or use shortcut (Ctrl+C). Set x to -132.65.
From the Edit menu on the top of the toolbar, select All or use shortcut (Ctrl+A) to select all. Close the Transformation Panel.
Step 9: Activate Stitch & Scoop
Now activate the Stitch & Scoop tool or use a shortcut (B). Here, choose the Union or use a shortcut (B+U). Click to Finalize the Union. We have created objects. Now, we make them the ones to be molded as we want in the following steps.
Step 10: Add height thickness
Select Add Thickness Tool from Modify Category of Toolbar or use a shortcut (M+A). Set the Thickness to 7. Finalize the Add Thickness.
Activate Magic Fix. From the Tools category from the toolbar, choose Magic Fix or use the shortcut (T+M). Set Details Level to 100. Finalize the Magic Fix.
Step 11: Create other hairpin objects
Select the Sphere from the 3D shape category or use a shortcut (P+S).
Arrange the parameters according to the requirements. Set Horizontal Segment to 25, Vertical Segment to 28. Finalize the Sphere.
Activate Scale: Click Scale on the Toolbar or use shortcut (S). Set y to 140.
Step 12: Activate Face Selection
Activate the Face selection. Click on Activate Face Selection or use a shortcut (Ctrl+1). Now select the regions.
Step 13: Activating the extrusion
Activate Extrusion: From the Modify Category from the toolbar, choose Extrusion or use shortcut (M+E). Set Parameters: Set Use Vertex Normals to true, Extrusion Amount to -3. Finalize the Extrusion.
Activate Object Selection: Click on the Highlighted part of Selection Object or use shortcut (Ctrl+0) to turn off region selection.
Step 14: Converting the top of the cylinder into flat
Next, select Flip Normals from the utility category or use the shortcut (U+F).
From the Deform category on the Toolbar, choose to Flatten or use the shortcut (D+L). Set Y to 120.
Step 15: Keeping the Cylinder object away from the pin frame
Activate Move: Click on Move from the toolbar or use shortcut (M). Set y to 340, Close the Transformation Panel. With this, we will arrange the distance between them and edit both objects separately.
Step 16: Create a new cylinder Object
We will start by creating new objects. First, we will activate the cylinder. Select the cylinder from the 3D shape category or use a shortcut (P+Y). Set Top Radius to 15, Bottom Radius to 15, Height to 350, Vertical Segment 20. Finalize the Cylinder.
Click on mesh_9 to select it. Click on Rotate from the toolbar or use shortcut (R). Set X to 90.
Activate Group: From the Edit menu on the top of the Toolbar, choose Group or use the shortcut (Ctrl+G).
Step 17: Creating end of the Hair Pin
Activate Vertex: Click on Activate Vertex Selection or use a shortcut (Ctrl+3). The Vertex is a minor component of Polygon, the point on the shape where all the faces get connected. With the Vertex tool, we can easily make precise changes.
Click on the region to select it. You can use marquee selection to select it or the right mouse button.
Activate Move: Click on Move from the toolbar or use shortcut (M). Set z to 260,
Step 18: Resetting the position of all objects
Activate Object Selection. Click the parts from the selection cube or use shortcut (Ctrl+0) to turn off the region selection. Click on Union_1 to select it, click on group_1 to deselect it.
Next, Click on Rotate from the Toolbar or use shortcut (R): Set y to 270, set z to 90,
Step 19: Keeping the Cylinder object away from the pin frame
Activate Bend tool: Choose Bend from the Deform Category from Toolbar or use shortcut (D+B).
This is to bend the pin's entire bottom.
Set Parameters: Set Plane to Back/ Front. There are other Parameters in the Advanced Setting. Set x to 160.
Choose Move from the Toolbar or use shortcut (M).
Set y to 100, set z to 50, set x to -10.
Step 20: Defining the Rendering
Click on the Solid button to set rendering mode or use shortcut or use shortcut (V+S).
Click on the Smooth button to enable smooth rendering.
This is how our HairPin looks. More rendered and finished. Bravo!
Conclusion:
We made the tiny but complex HairPin with a variety of tools of SelfCAD. You can follow those steps too to be able to design a similar design. After you are done designing, you can 3D print if you own a 3D printer and finally you can color the Hairpin if you want.
Hope you understood the simple procedure of designing a hairpin. Try it out yourself. Kindly reach out to us if at all you come across any doubts or concerns. We’ll get back to you in a jiffy.
Enjoy powerful modeling, rendering, and 3D printing features without the steep learning curve.
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