Steps for 3D Designing a Bauhaus Chess Set in SelfCAD
Do you enjoy playing Chess games? If so, we are going to show you how you can 3D design your own customized Bauhaus Chess set in a 3D modeling software. The 3D design software that we are going to use is SelfCAD. After the 3D design process, you can choose to 3D print it and even use it in real life.
This Tutorial will also help you learn the basic 3D modeling software tools like the 3D basic shapes of SelfCAD like Cube and Cylinder. Also, in this guide, we will be using Copy, Mirror, and Fillet Tools to make it look more real. The Customized Bauhaus Chess Set consists of the Pawns. These pawns have different shapes. This tutorial will help to analyze most of the Basic 3D shapes used in modeling.
Let’s get started!
Step 1: Create Object
We will start by creating new objects. First, we will activate the Cube. Select the Cube from the 3D shape category or use a shortcut (P+C). We will start with creating the Base, which is the chessboard.
Set the parameters according to requirements. Set width to 160, height to 10, Depth to 160, and depth segment to 8. Finalize the Cube.
Step 2: Color Picker
Next, we will change the color of the base and then add other objects.
Click on Color Picker. Choose the color from the window, or choose a custom color. Click on the Apricot Button to change the color of the selected object. Now click on the OK button to confirm the color change.
Step 3: Activate Face Selection and Color
Activate the Face selection. Click on Activate Face Selection or use a shortcut (Ctrl+1).
Now we will select the regions. Next, we select the alternate region to make it black.
Once region selection is done. Click on Color Picker. Choose the color from the window, or choose a custom color. Click on the Black color to change the color of the selected object. Now click on the OK button to confirm the color change.
Step 4: Create Object
Activate the Cube: Select the Cube from the 3D shape category or use a shortcut (P+C).
Set the parameters according to requirements. Set width to 10, height to 10, Depth to 10, Position X to 50, Position Y to 10, and Position Z to 70.
Finalize the Cube.
Step 5: Activate Copy Offset
Activate Copy Offset: Choose Copy Offset from the Tools category or use a shortcut (T+O). Set z to -20, and amount of copies to 7. Click on the copy button to create the copies. Now close the Transformation Panel.
Now, from the Edit menu, choose Group or use a shortcut (Ctrl+G).
Step 6: Create Object
Select the Cube from the 3D shape category or use a shortcut (P+C).
Set the parameters according to requirements. Set width to 15, height to 15, Depth to 15, Position X to 70, Position Y to 10, and Position Z to 20. Finalize the Cube.
Step 7: Activate Copy Offset
Activate Copy Offset: Choose Copy Offset from the Tools category or use a shortcut (T+O). Set z to -20, and amount of copies to just 1. Click on the copy button to create the copies. Now close the Transformation Panel.
Step 8: Create Object
We will activate the Sphere. Select the Sphere from the 3D shape category or use a shortcut (P+S).
Set the parameters according to requirements. Set Radius to 5, Position X to 70, Position Y to 25, and Position Z to 10. Finalize the Sphere.
Step 9: Create Object
Activate the Cube. Select the Cube from the 3D shape category or use a shortcut (P+C).
Here we are making a King that can move only one space in any direction. Set the parameters according to requirements. Set width to 10, height to 10, Depth to 10, Position X to 70, Position Y to 25, Position Z to -10, and Rotation Y to 45. Finalize the Cube.
Step 10: Activate Union and Stitch & Scoop
Click on mesh_12(1) to select it, and then select Stitch & Scoop from the toolbar or use a shortcut (B). Choose Union from the tool panel or use a shortcut (B+U). Finalize the Union.
Next, select the objects: click on mesh_12 to select it, and click on union_1 to deselect it.
Select Stitch & Scoop from the toolbar or use a shortcut (B). Choose Union from the tool panel or use a shortcut (B+U). Finalize the Union.
Step 11: Create Object
Activate the Cube. Select the cube from the 3D shape category or use a shortcut (P+C).
Set the parameters according to requirements. Set width to 15, height to 15, Depth to 15, Position X to 70, Position Y to 10, and Position Z to 70. Finalize the Cube.
Step 12: Create Object
Activate the Cube. Select the Cube from the 3D shape category or use a shortcut (P+C).
Add the parameters according to requirement. Set width to 15, height to 15, Depth to 15, Position X to 70, Position Y to 10, and Position Z to 50. Finalize the Cube.
Step 13: Activate Copy Offset
Activate Copy Offset: Choose Copy Offset from the Tools category or use a shortcut (T+O). Set X to 7.5, Y to 7.5, Z to 7.5, and amount of copies to 1 only. Click on the copy button to create the copies. Now close the Transformation Panel.
Next, select objects: Click on mesh_28(1) to deselect it. Choose Copy Offset from the Tools category or use a shortcut (T+O). Set X to 7.5, Y to 7.5, and Z to 7.5. Click on Copy Button to Create Copies. Close the Copy Offset Panel.
Step 14: Activate Stitch & Scoop
Click on mesh_28(1) to select it. Select the Stitch & Scoop tool from the toolbar or use a shortcut (B). Choose Difference from the tool panel or use a shortcut (B+D). Choose mesh_28(1), mesh_28(2) to subtract it. Finalize the Difference.
Step 15: Activate Cube
Activate the Cube. Select the Cube from the 3D shape category or use a shortcut (P+C).
Set the parameters according to requirements. Set width to 15, height to 15, Depth to 15, width segment to 4, depth segment to 4, Position X to 70, Position Y to 10, and Position Z to 30. Finalize the Cube.
Click on Edge selection or use a shortcut (Ctrl+2). Select the regions.
Step 16: Activate Scale
Next, click on Scale from Toolbar or use a shortcut (S). Set X to 7.5, and Z to 7.5 as well. Close the Transformation Panel.
Now, deselect the regions: Click on previously selected regions or click on the grid to deselect the regions. Next, activate the object selection: Click on part of the selection cube or use a shortcut (Ctrl+0) to turn off the region.
Step 17: Select Objects
Now select objects: click on mesh_24, difference_1 to select it. Now click on the group from the Edit menu, or use a shortcut (Ctrl+G) to combine the selected objects. Next, select Mirror from the Utilities category of the Toolbar or use a shortcut (U+I). Set Create Copy to True, Direction to Back, and Offset to 22.5. Finalize the Mirror.
Click on union_2, union_1, group_2(1), group_1 to select it.
Step 18: Activate Group
Activate The Group: Now click on the group from the Edit menu, or use a shortcut (Ctrl+G) to combine the selected objects.
Now click on Color Picker to choose the Color:
So we already selected group_3. Choose the color from the window, or choose a custom color. Click on the Apricot Button to change the color of the selected object. Now click on the OK button to confirm the color change.
Now we will just mirror the chess pawns. Next, select Mirror from the Utilities category of the Toolbar or use a shortcut (U+I). Set Create Copy to True, Direction to left, and Offset to 45. Finalize the Mirror.
Step 19: Activate Color
Now click on Color Picker to choose the Color:
So we already selected group_3. Choose the color from the window, or choose a custom color. Click on the Apricot button to change the color of the selected object. Now click on the OK button to confirm the color change.
Now click on Color Picker to choose the Color:
So we already selected group_3. Choose the color from the window, or choose a custom color. Click on the Button for Black to change the color of the selected object. Now click on the OK button to confirm the color change.
The Final Result:
Conclusion:
So here we made the Bauhaus Chess Set with basic 3D shapes and the other tools of SelfCAD. To make it more customized as per your needs, you can add use the text tool to add your name or any other of your choice. You can do really a lot using the tools of SelfCAD.
We chose to use SelfCAD as it’s easy to use and you don’t need to have any design experience to 3D design anything. After you have finished with the design process, you can choose to 3D print it, or you can export it as a realistic render.
Enjoy powerful modeling, rendering, and 3D printing tools without the steep learning curve.
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