Edit Details Tool

 |  Igor Idzik

Table of contents:
Introduction
Edit Details
Modes
Additional Settings

 


 

Let's talk about the Edit Details tool. In other applications, similar functionality is commonly referred to as Remesh, Refine Mesh, or Detail Editing. While the naming may vary, the function is the same: it allows you to add or remove geometric detail by adjusting how densely the surface is defined, rebuilding the mesh to either divide or simplify it.

In SelfCAD, the Edit Details tool can be found in the Modify section of the main Toolbar. It enables you to control the level of detail of the object by redistributing and adjusting the underlying geometry. In practice, this allows users to refine surfaces before applying deformation tools, smooth or sharpen features, optimize mesh structure, or adjust imported geometry to suit further modifications better.

Unlike deformation tools, Modify tools directly rebuild and reorganize topology to achieve the desired structural changes. Edit Details provides controlled management of mesh refinement, making it easier to balance smoothness and performance. In this article, we'll explore how to use the Edit Details tool effectively and manage surface detail in your models.

 


 

Select the object

Selecting the shape on which one can use the Edit Details tool on

The first step of using any modeling tool is selecting the object on which you want to use it. You can select objects by either left-clicking on them in the workspace or by selecting them in the Object Management section, in the right-side panel. The second option has an in-built search engine, which is extremely useful when you are working with multiple objects.

 

Activate the tool

Activating the Edit Details tool by selecting it from the modify drop-down list, or by using the shortcut

Once the object is selected, you can access the tool itself. To activate the Edit Details tool, you need to select it from the Modify drop-down list in the Main Toolbar or use a shortcut by pressing the ‘M+D’ combination on your keyboard. This way, you’ll open a Tool Setting panel with all of the available, customizable options for this tool on the left side of your screen.

 


 

Modes

Choosing the mode of operation for the Edit Details tool

The first thing you will notice in the Edit Details tool is that there are two different modes of operation available that will change its functionality. They are called Add and Remove, which allows you to Add and Remove Details from the selected object based on the set of customized options. You can Add, and Remove Details from the object by clicking on specific parts of the geometry. You can also look into the Tool Settings Panel, where you will find tips on how to operate this tool in the selected mode.

 

 

Add Vertex

Selecting the Add Vertex option from the geometry drop-down list in the Edit Details

In the Add Details section, the first option allows you to select the part of the geometry that you want to add to the object. One of those parts is called Vertex. You can add them to the object by simply clicking at any place on the model to add a new Vertex. Naturally, creating a Vertex will also create additional edges, connecting it to the rest of the topology.

 

Add Edge

Selecting the Add Edge option from the geometry drop-down list in the Edit Details

The second part of the geometry that you can add to the model is called Edge. Similar to the previous option, adding Edge to the model will create additional details that will connect it to the rest of the model's topology. There are two ways of adding Edges, and both of them will be explained in the following paragraph.

 

Drag and Draw

Selecting Drag action for Add Edge mode in Edit Details

There are two actions you can take to Add Edges to the model, and it is by Drag or Draw modes. To Drag the Edge, you have to move your cursor over one of the existing edges, which will copy its position. After that, you can place a new Edge in the place of your choosing.

Selecting Draw action for Add Edge mode in Edit Details

To Draw an Edge, you have to select a starting point of the topology of the object and choose the angle of rotation of the new Edge.

 


 

Based On

Change the Basen On setting between Percentage or Length in Edit Detail tool

Based On is a setting that allows you to customize the position of the created Edge. You can choose to base it on the Length, or the Percentage, which will change the calculation behind the placement. This option will calculate the position of the ends of the Edge separately, which can yield interesting results.

 

Offset

Toggle to enable the Offset feature in the Edit Details tool

Offset is another feature available for adding edges in the Drag mode. By enabling it, you will be able to select an Edge and create two new edges on both of its sides based on the pre-set distance.

 

Automatic Loop Finding

Toggle to enable the Automatic Loop Finding feature in the Edit Details tool

Automatic Loop Finding is a feature available for both Adding Edges to the model and Removing Detail from the model. By enabling this option, the software will try to Add Edges all around the object to create a Loop. When Removing Detail, on the other hand, it will Remove the Loop from around the object if possible.

 

Ring Finding

Toggle to enable the Automatic Ring Finding feature in the Edit Details tool

Automatic Ring Finding is a feature available solely for Adding Edges to the model in the Drag mode. After enabling it, you will add Edges all around the object, hence the name. Naturally, the more edges the object has, the more of them you will add with this option.

 



 

And that’s about it for the Edit Details. After reading this article, you should know the basics of this tool and how to use it, and know about its different applications. Of course, the graphics shown here were just examples, and using this tool on other shapes will give you slightly different effects, but its underlying principles will always stay the same.  

 

That's all I have for you today. I wish you success in your future projects. See you, and stay tuned for more content to come!


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