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Can I make macros in SelfCAD? What are macros?
<p><span style="font-size:16px">Yes!&nbsp;</span></p> <p><span style="font-size:16px">You can make them in &quot;Copy Offset&quot; tool in Tools (shortcut: T+O).</span></p> <p><span style="font-size:16px">Macros are simple scripts that can make your life easier. For example, you can copy an object 50 times to form a neat pattern or make a staircase with one click.</span></p> <p><span style="font-size:16px"><strong><a href="https://www.youtube.com/watch?v=LhNL9o-9hzw" target="_blank"><span style="font-size:16px">Here is a video</span></a></strong> demonstrating how to use macros in SelfCAD.</span></p>
How to add text to a 3D model in SelfCAD?
<p><span style="font-size:16px">There are two methods: either by using the Text tool in 3D Sketch or in the FreeHand in Drawing. We would recommend using FreeHand for the best result. Just go to the Drawing -&gt; FreeHand and choose Text, write your text, and confirm the changes. Now you can scale it, put it on your model and Merge, Group, or use Union to attach it to your model.</span></p>
What file formats can I export or import to SelfCAD?
<p><span style="font-size:16px"><span style="font-family:verdana,geneva,sans-serif">SelfCAD supports all the common 3D file formats used today. You can <strong>import</strong> a 3D file in any of the following formats:</span></span></p> <ul> <li><span style="font-size:16px"><span style="font-family:verdana,geneva,sans-serif">&nbsp;<span>3D, 3DS, 3MF, AC, AC3D, ACC, AMJ, ASE, ASK, B3D, BLEND (Blender), BVH, COB, CMS, DAE/Collada, DXF, ENFF, FBX, glTF 1.0 + GLB, glTF 2.0, HMB, IFC-STEP, IRR / IRRMESH, LWO, LWS, LXO, MD2, MD3, MD5, MDC, MDL, MESH / MESH.XML, MOT, MS3D, NDO, NFF, OBJ, OFF, OGEX, PLY, PMX, PRJ Q3O, Q3S, RAW, SCN, SIB, SMD, STL, STP, TER, UC, VTA, X, X3D, XGL, ZGL, SVG&nbsp;</span></span></span></li> </ul> <p><span style="font-size:16px"><span style="font-family:verdana,geneva,sans-serif">Or <strong>export</strong> in any of the following:</span></span></p> <ul> <li><span style="font-size:16px"><span style="font-family:verdana,geneva,sans-serif"><span>DAE, STL, STL (binary), OBJ, OBJ (without material object), PLY, PLY (binary), X, 3DS, STP, GLTF, GLB (binary), GLTF V.2, GLB V.2 (binary), X3D, FBX, FBX (binary), PNG.</span></span></span></li> </ul>
When I change UV settings of one texture, the other textures change too
<p><span style="font-size:16px">Please check if the objects are grouped&nbsp;<span style="font-family:-apple-system,system-ui,segoe ui,roboto,oxygen,ubuntu,fira sans,droid sans,helvetica neue,sans-serif">Group is considered as one object hence UVs are changing for all its parts.</span></span></p>
How can I cut away or make a sloping easily on an object?
<p dir="ltr"><span style="font-size:16px">To cut away some parts of the model, use the selection tools to select the part(s) and use the Chamfer tool found in the modify section of the toolbar. To chamfer the whole object, turn off the fill polygon option in the fill settings of the Chamfer tool. Check out <strong><a href="https://www.youtube.com/watch?v=Xmjxw33I7Lg&amp;t=138s" target="_blank"><span style="font-size:16px;">this video</span></a></strong> to learn more.</span></p>

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