UV Mapping: A Complete Guide

 |  Moses Zikei

Everything You Need to Know About UV Mapping

UV Mapping

Do you wish that your 3D models had more realistic textures? UV Mapping is an essential technique in 3D graphics that involves applying a 2D image to a 3D object. The process helps create texture maps for various applications like game development, animation, and visual effects. UV Mapping involves unfolding the 3D object into a 2D space, like a map, which can then be used to apply textures onto the thing.

UV Mapping helps create high-quality models by adding intricate details and textures that make them more realistic. It is an essential skill for 3D artists, game developers, and animators who need to create engaging and realistic visuals. UV Mapping can be challenging, but anyone can learn how to create beautiful and natural models with the proper knowledge and tools.

UV Mapping is a robust 3D design technique that allows you to give form to your ideas. You can use 3D modeling software like SelfCAD to work with UV mapping. SelfCAD is favored by professionals and amateurs alike because of its user-friendly interface and robust feature set. It also provides the tools to build visually appealing visual effects, construct intricate character models, and craft architectural ideas.

This article will introduce you to UV mapping, highlight several valuable tools, and provide a comprehensive tutorial for UV mapping. Keep reading to learn everything you need to know about UV mapping.

UV Mapping: Understanding the Basics

In computer graphics, UV mapping has been utilized since the 1970s. In 3D modeling, unwrapping a model's surfaces into a 2D plane is called "UV mapping," and it's crucial. The "UV" notation indicates that the texture is seen along the U and V axes. This method allows users to customize the model's appearance by adding textures, materials, and colors to its surfaces. But if you are a beginner in the 3D world, distinguish the UV from ultraviolet! It is instead a notation for the axes in which the 2D plane is viewed.

By generating a map of the model's geometry in UV space, artists have a direction for best-applying textures to the model's surfaces. Artists have more control over texture placement when they use seams to indicate where the 3D model will be sliced and flattened into the 2D plane. The textures will be applied correctly, without stretching or distortion, if the model is unwrapped and seams carefully created.

UV mapping's key benefit is that it speeds up the process of texture mapping 3D objects. Without it, texturing a 3D model entails painstakingly adding textures to the 3D surfaces. UV mapping streamlines this procedure by giving an editable and texturable 2D representation of the model's characters.

When working with UV Mapping, there are some standard terms you may come across. Let’s take a look at them.

Standard Terms

  1. UV space: It refers to the 2D coordinate space where the 2D texture map is laid out for a 3D model.
  2. UV map: A 2D representation of a 3D model's surface geometry that allows you to paint textures and apply materials to them.
  3. Texture map: It is the image file applied to the 3D model's UV map.
  4. Texture coordinate: The coordinates on the texture map that correspond to the UV coordinates on the 3D model.
  5. UV unwrapping: Flattening a 3D model's surface geometry into a 2D space for texture mapping.
  6. Overlapping: It occurs when two or more UV islands overlap in the UV space, which can cause texture stretching or distortion.
  7. Seams: The edges of the UV map where the surface geometry has been split to allow for easier unwrapping and texture mapping.
  8. Checker Map:A particular type of texture map used to visualize the stretching and distortion of UVs on a 3D model's surface.

Features and Tools

Features and Tools

Once you choose the design software you wish to use, you can quickly look at tutorials to get familiar with the tools offered. Since manually adjusting the UVs can be tedious, this is especially helpful for organic models or objects with complex geometry. Tools are essential for ensuring that textures are applied to the surfaces of a 3D model without any distortions and for unwrapping and modifying UVs appropriately.

Many tools, such as the Relax brush in the Sculpt Relax sub-tool, will be helpful during UV mapping. If your UV map is distorted in any way, the geometry-based Relax brush approach may quickly fix it, allowing you to apply textures with pinpoint accuracy. The improved Sculpt Relax tool's ability to provide extensive control over the relaxing process is among its many advantages. It lets you fine-tune the UVs to match the model's 3D geometry perfectly.

Tips and Tricks for Seamless Experience

You should check out these hints and approaches to learn how to speed up the UV mapping process, increase the quality of your UV layouts, or discover new ways to boost your productivity.

1. Iterate Your Models First

Creating a model of your item is a prerequisite to UV mapping. Distortion and other problems may be hard to repair if you try to map your item before it is wholly modeled. Build a precise and thorough model first, then go on to UV mapping. You'll find a handy tool for automatically adding seams to your UV layout under the UV menu. This tool may save much time when manually mapping basic geometric shapes. 

Iterate Your Models First

However, since it uses an algorithm to generate UV maps automatically, it may only be suitable for some complex models. When the model includes complicated geometries or overlapping geometry, this approach might cause distortion or overlapped UVs since it projects the UV islands onto the surface. To improve the quality of the UV mapping in these circumstances, use a mix of different UV mapping approaches, such as hand unwrapping and seam placement.

2. Separate UVs in smaller islands

It might be advantageous to divide large UV islands into smaller ones while working on a complicated UV scheme. Blender makes it easy to achieve this by simply choosing the UVs you wish to split and then pressing the V key. The chosen UVs will be separated into their islands, giving you more control over your editing process.

3. Plan Ahead

Before you start the UV mapping process, think about how you want your texture to look and plan your UV layout accordingly. Planning before diving into the actual mapping is essential in the UV mapping process. It involves understanding the purpose of the object and the expected result and then deciding on the best way to map the object's UVs to achieve the desired outcome. When planning for UV mapping, it is essential to consider factors such as texture resolution, UV scaling, and seam placement. 

Texture resolution refers to the level of detail required in the final texture, which can impact the UV layout and the size of each UV island. UV scaling involves adjusting the size of the UV islands to ensure consistency across the object and avoid stretching or distortion. Seam placement involves strategically placing seams on the thing to provide the best possible UV layout and minimize visible seams in the final texture. By planning and considering these factors, the UV mapping process can be made more efficient and effective, resulting in a high-quality final product.

How to Wrap Images Around a Custom Shape in SelfCAD

1. Custom Textures

Start with an object that you want to wrap with an image. Go to the 3D Shapes in the toolbar, and select a Sphere:

3D shapes in SelfCAD

Click Texture on the right panel, and more settings will appear on the left panel. On the Material, switch to the Maps.

Texturing in SelfCAD

 In the Texture map select Custom. This is where you can access and select the textures or images that you have already uploaded. In this case, we have the following images, one of the repeated patterns and other of non-repeated:

Applying texture map in SelfCAD

The flag texture is non repeated and hence needs to connect properly. 

Texturing in SelfCAD

This means that you will need to position the images well. 

Custom UVs 

Custom UVs involves use of Primitives to calculate and wrap the images properly. 

Custom UVsĀ 

The Custom UVs do not apply to all the objects, and also it is difficult when applied on the parts or sections of the objects. 

Generate UVs

Generating UVs

Click on the Generate UV:

Generate UV

The tool unwraps the image and creates sections of the image and wraps to the object. The problem that arises when you use the Generate UV tool is that it starts to repeat the texture, as shown below: 

Generating UV in SelfCAD

This may have occurred due to the size of the texture or even the object. 

Example 1

Let us apply the same concept to a cube. Go to the 3D Shapes, and select a Cube. Then select the Material on the right panel. On the settings that appear on the left panel, switch to Maps:

3D shapes in SelfCAD

Subsequently, on the Texture Maps > Image select Custom and select the flag texture:

Texture mapping in SelfCAD

Then you can play with all the various types of Mapping to see which best fits your object. When you click on the Generate UV this is how it will wrap the image:

UV mapping in SelfCAD

You can observe that there is repeating a little bit. 

3D design in SelfCAD

This repeating maybe due to some miscalculation in the size of the cube and texture. 

Example 2

In this second example, let us use a cone and a torus. Do this by selecting the Cone and the Torus on the 3D Shapes in the toolbar. 

3D Shapes

When you wrap the non-repeating texture to the Cone, this is how it looks like:

Non-repeating texture

When you use the Generate UV tool, the object is wrapped even better:

Generate UV tool

As mentioned earlier, wrapping the image around the entire object and wrapping around a section of the object will give a bit different results. 

Enable the Face Selection and use it to select a section as shown below. Then go to the Material. This will give you an alert that this action is the same as creating a new material. Accept the alert and go to the Custom option and apply the non-repeating texture:

Face Selection in SelfCAD

When you click on the custom option and select the texture, this is how it will look like:

custom option in SelfCAD

The wrapping does not look nice. This is because the Custom UV do not know how to wrap only a section of the object. On the other hand, if you use the Generate UV option, it will wrap the image better:

Generate UV option

Repeat a Texture

Delete the Cone and remain with the Torus.

Delete cone option

You can only unwrap a non-repeated texture manually. 

Repeating Textures

Change the texture of the torus by selecting Material on the right panel and apply the texture on the options given on the left panel. When you apply the texture below, it does not look nice:

Repeating Textures

You observe that the texture is repeating and it is like a bumb map. That is why you can now go to the Bump Map. 

Bump Map

Still this does not look nice even after adjusting the parameters. The better option is going to the Custom UV and select Generate UV:

Custom UV in SelfCAD

This looks a bit better. You can then go to the Normal Maps to add more details. If you use the Mapping> Custom UV and select the Wood texture, this is how it looks like:

Normal maps in SelfCAD

Select the Normal Mapping> Wood and use the Wood 1. 

Wood textures in SelfCAD

This even adds more details to the object:

Adding more details to the object

Bump Map

Go to the 3D Shapes and select a cube. On the right panel select the Material. Then on the left panel, on Material Section opt for Texture Map and select Wood:

Bump Map

Select Bump Map and select Wood. You notice that  the bump is not stretched like the former one. This is thinner bump:

Bump Map

Then go to Mapping again, and select and click on Generate UV. 

Generate UV

What happens is that the image is taken and unwrapped in the smallest space possible. 

Smart Unwrapping

Smart unwrapping tools in 3D software can analyze the geometry of a 3D model and automatically generate a UV map without the need for manual intervention. This process can save a significant amount of time, especially for simple and regular-shaped objects.

Smart Unwrapping

When mapping a non-repeating texture, you simply instruct the computer where to unwrap. This including commanding the computer to select even faces of an object, such as, only two faces and unwrap it. The computer will unwrap the highlighted faces separately and keeping them together without splitting. 

Follow Path Tool

The process above involved unwrapping images. In this section, we want to look at how you can unwrap objects instead of images. On the toolbar, go to the Image to 3D and select the same object we used earlier.

Image to 3D

To unwrap an object onto another object, Follow Path Tool comes to the picture. To do this, on the toolbar on Drawing category, select the 3D Sketch> Spline and draw something random. 

Follow path tool in SelfCAD

Select the object you want to follow, then select the path you want the object to follow. Then on the toolbar on Tools category, select Follow Path Tool. 

Follow Path Tool

In the Follow Path Tool settings, enable the Wrap option and this is how it will look like:

Wrap option

Then on the same Follow Path Settings, enable Repeat option:

Repeat option

The repeat option ensures the balance between the object being wrapped and the wrapping object, either being smaller or bigger. If it is smaller, the wrapping  object will be stretched to fit the object. If the spline is longer, it will not stretch the object, but it will repeat it. If is smaller, it will cut the wrapping object in the middle instead of shrinking it. 

Master the Art of UV mapping and Level up Your 3D Designs

UV mapping can be a complex process, but it is an essential skill for any 3D artist. With the right tools and techniques, you can create stunning 3D models that are visually appealing and realistic. Whether you are working on game development, animation, or product design, UV mapping is a critical part of the process. Following the steps and tips outlined in this guide, you can take your UV mapping skills to the next level.

SelfCAD provides a comprehensive set of tools for UV Mapping that can help users achieve high-quality results quickly and easily. With its intuitive user interface and powerful features, SelfCAD makes UV Mapping accessible to beginners and professionals. Whether you're looking to create complex 3D models for games, films, or other projects, SelfCAD can help you achieve your goals efficiently and effectively.


Enjoy powerful modeling, rendering, and 3D printing tools without the steep learning curve.

Need to learn 3D modeling? Get started with interactive tutorials.

Was this blog post interesting or helpful?