Bend Tool
 |  Igor Idzik

Welcome to the article dedicated to SelfCAD's 3d modeling tool called Bend, in which I'm going to explain all of its ins and outs, as well as present its applications. The Bend is one of the Deform tools available in SelfCAD and, as its name suggests, it allows you to deform selected figures or their regions, by bending the object, based on the position of the gizmo. Deform tools, in general, rely heavily on the level of the detail of the object, so by increasing its resolution beforehand, you will achieve much smoother deformations.

Select the object

The first step of using any tool is selecting an object, on which you want to use it. You can do it by either left-clicking on the object in the grid (workspace) or by selecting it from the Object Management section in the Right-Side Panel.

 

 

 

 

 

 

 

 

Activate the tool

Once the object is selected, you can access the tool itself. To activate the Bend tool, you need to choose it from the Deform drop-down in the Main Toolbar, or use a shortcut, by pressing the ‘D+B’ combination on your keyboard. This way, you’ll open the Tool Setting panel with all of the available, customizable features for this tool.

 

 

 

 

 

 

 

 

Bend

Now you can start bending the object. As usual in SelfCAD, there are two ways of doing that. The first option is by dragging the gizmos to bend the object in the desired direction.

 

 

 

 

 

 

 

 

The second option to bend the object is by typing in the values into the available text-boxes. Two of them are available - the X and Z axes - which represent the horizontal dimension. There is also the possibility to select the check-boxes next to them, which will copy the typed value between the selected axes.

 

 

 

 

 

 

 

 

 

Select regions

In SelfCAD, you can not only bend the whole figures but their regions as well. It requires you to enter a specific selection mode by choosing it on the Interactive Rectangle in the Right-Side Panel and then selecting the region of the figure you want to skew.

 

 

 

 

 

 

 

Bend regions

Bending regions works on the same premise as bending the object did: you can do it either by dragging the gizmos in their respective directions or by typing in the values into the text-boxes. Because of the nature of the tool, you are limited, to tapering only vertical regions of the object.

 

 

 

 

 

 

 

 

 

Dynamic Origin

Below are the Advanced Settings of the Bend Tool. The first option is called Dynamic Origin, which modifies how the Bend works. After selecting it, instead of bending the object to its side, it will bend both its sides towards the middle of the figure.

 

 

 

 

 

 

 

Origin

The second of the advanced setting is called Origin, which allows you to set the height at which the gizmo will be placed. You can use this feature to set a point, from which the object, will be bent.

 

 

 

 

 

 

 

 

 

Individual transformation

Another advanced setting is available for Face Selection, and it is called Individual Transformation, and to enable it you need to select at least two faces. This option forces the Bend Tool to treat each selected Face as a separate object and bends it independently from each other.

 

 

 

 

 

 

 

 

And that's all there is to the Bend feature. After reading this article, you should know the basics of the Bend tool and how to use it, know about its different applications and how to use and customize its advanced settings. Of course, the graphics shown here were just examples, and using this tool on other shapes will give you slightly different effects, but its underlying principles will always stay the same. That's all I had for you. I wish you success in your future projects. See you, and stay tuned for more content to come!